Every weapon has a job and a price, and you buy it again every round. Finishes are cosmetic only — they never change damage, recoil or hitbox, which is why we let you trade them.
Bolt-action. One-shot to the chest above 20m.
Standard-issue assault rifle. Low recoil, high floor.
High damage, punishing spray. Attacker favourite.
Close-quarters control with a fast plant cancel.
Cheap eco pick. Rewards first contact.
Round-one sidearm. Two-tap at range.
Heavy sidearm. Buys like a rifle, feels like one.
Melee. Inspect animation added in 4.2.
Curved melee. Ring-spin inspect.
Straight melee. Standard issue.
Finishes drop from season crates. Rarity affects drop rate, not stats.
| Finish | Rarity | Source |
|---|---|---|
| Emberwake | Apex | Season 1 · Foundry crate |
| Nightfall | Apex | Season 2 · Coldline crate |
| Prism Fade | Apex | Season 2 · Coldline crate |
| Molten Vein | Elite | Season 1 · Foundry crate |
| Ashfall | Apex | Season 3 · Cinder crate |
| Cobalt Drift | Elite | Season 3 · Cinder crate |
| Solar Flare | Apex | Season 4 · Coldline crate |
| Ivory Static | Elite | Season 4 · Coldline crate |
| Arctic Splinter | Marked | Season 4 · Coldline crate |
Every finish rolls a wear value between 0.0000 and 1.0000 when it drops. Lower is cleaner, and the value never changes after the roll.
| Condition | Wear range |
|---|---|
| Pristine | 0.0000 – 0.0700 |
| Lightly Worn | 0.0700 – 0.1500 |
| Weathered | 0.1500 – 0.3800 |
| Heavily Worn | 0.3800 – 0.4500 |
| Ruined | 0.4500 – 1.0000 |